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<div class="title">animation.h File Reference</div>  </div>
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<p>animation  
<a href="#details">More...</a></p>
<div class="textblock"><code>#include &quot;<a class="el" href="structures_8h_source.html">structures.h</a>&quot;</code><br/>
</div><div class="textblock"><div class="dynheader">
Include dependency graph for animation.h:</div>
<div class="dyncontent">
<div class="center"><img src="animation_8h__incl.png" border="0" usemap="#animation_8h" alt=""/></div>
<map name="animation_8h" id="animation_8h">
<area shape="rect" id="node3" href="structures_8h.html" title="structures " alt="" coords="301,83,392,112"/><area shape="rect" id="node5" href="defs_8h.html" title="defs.h" alt="" coords="317,160,376,189"/></map>
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<p><a href="animation_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga12b9f50e1f51a4019b2b5cb8c8ed04b8"><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__ANIMATION.html#ga12b9f50e1f51a4019b2b5cb8c8ed04b8">loadImage</a> (char *name)</td></tr>
<tr class="memdesc:ga12b9f50e1f51a4019b2b5cb8c8ed04b8"><td class="mdescLeft">&#160;</td><td class="mdescRight">charger une image dans une surface SDL.  <a href="group__ANIMATION.html#ga12b9f50e1f51a4019b2b5cb8c8ed04b8">More...</a><br/></td></tr>
<tr class="separator:ga12b9f50e1f51a4019b2b5cb8c8ed04b8"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Variables</h2></td></tr>
<tr class="memitem:gabbeff4ee7b328d6b61b563ecded5bf83"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structGestion.html">Gestion</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__ANIMATION.html#gabbeff4ee7b328d6b61b563ecded5bf83">jeu</a></td></tr>
<tr class="memdesc:gabbeff4ee7b328d6b61b563ecded5bf83"><td class="mdescLeft">&#160;</td><td class="mdescRight">definie une variable globale de gestion du jeu.  <a href="group__ANIMATION.html#gabbeff4ee7b328d6b61b563ecded5bf83">More...</a><br/></td></tr>
<tr class="separator:gabbeff4ee7b328d6b61b563ecded5bf83"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga31e9da842193e4751724ae8f2a7c14aa"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structGameObject.html">GameObject</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__ANIMATION.html#ga31e9da842193e4751724ae8f2a7c14aa">player</a></td></tr>
<tr class="memdesc:ga31e9da842193e4751724ae8f2a7c14aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">definie une variable globale de gestion du hero.  <a href="group__ANIMATION.html#ga31e9da842193e4751724ae8f2a7c14aa">More...</a><br/></td></tr>
<tr class="separator:ga31e9da842193e4751724ae8f2a7c14aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac9becb8e2f80125547c8cc8f9d56b7ab"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structMap.html">Map</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__ANIMATION.html#gac9becb8e2f80125547c8cc8f9d56b7ab">map</a></td></tr>
<tr class="memdesc:gac9becb8e2f80125547c8cc8f9d56b7ab"><td class="mdescLeft">&#160;</td><td class="mdescRight">definie une variable globale de gestion du background.  <a href="group__ANIMATION.html#gac9becb8e2f80125547c8cc8f9d56b7ab">More...</a><br/></td></tr>
<tr class="separator:gac9becb8e2f80125547c8cc8f9d56b7ab"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><dl class="section author"><dt>Author</dt><dd><a href="#" onclick="location.href='mai'+'lto:'+'fat'+'ma'+'.ja'+'af'+'ar@'+'es'+'pri'+'t.'+'tn'; return false;">fatma<span style="display: none;">.nosp@m.</span>.jaa<span style="display: none;">.nosp@m.</span>far@e<span style="display: none;">.nosp@m.</span>spri<span style="display: none;">.nosp@m.</span>t.tn</a> </dd></dl>
<dl class="section version"><dt>Version</dt><dd>0. </dd></dl>
<dl class="section date"><dt>Date</dt><dd>first release</dd></dl>
<p>This file describe public animation structure and functions. </p>
<hr/>
<p> Copyright (C) 2014 FATMA JAAFAR</p>
<p>This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.</p>
<p>This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.</p>
<p>You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. </p>
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